서브메뉴

본문

Ultimate Game Design: Building Game Worlds
Ultimate Game Design: Building Game Worlds
저자 : Tom Meigs
출판사 : McGraw-Hill Osborne Media
출판년 : 2003-05-27
정가 : $45.00, ISBN : 0072228997

책소개


월드디즈니사, THQ등에서 게임디자이너와 프로듀서로 일한 게임 컨설턴트인 저자 Tom Meigs가 게임 디자인의 다양한 기법과 식견을 제공하는 책. 풍부하고 완벽한 애니메이트 캐릭터와 오브젝트에 의해 구현된 전문 기술과 게임 디자인의 기초, 사전시각화 (Previsualization), 레벨 스터빙, 레이아웃, lighting, texturing, behavior scripting 그리고 사용요소를 자세하게 설명한다. 또한 저자가 작업했던 소니의 PS2용 게임과 다양한 다른 작업을 통한 케이스 스터디를 할 수 있다.

목차


Filled with tips and techniques from veteran game designers at Sony, Blizzard, Disney, LucasArts, Activision, 3DO, and many others!

Plan, design, and create enthralling game environments complete with richly animated characters and objects by applying the expert techniques described in this one-of-a-kind resource. Veteran game developer Tom Meigs covers the foundations of game design, including previsualization, level stubbing and layout, lighting, texturing, behavior scripting, and using particles, and explains in detail each stage of game development and design. Each chapter features an in-depth interview with a game industry expert as well as case a study based on Tom's real-world experiences working on Sony PlayStation games and various other projects. Plus, you'll get priceless advice on how to get into the game development industry now with details on the different types of jobs available.Develop a comprehensive previsualization process for your game project Create topographic maps and reference drawings for level planning and layout Build up your game scenes with lighting, texturing, particles, effects, and audio Place actors, props, and items and tune specific camera details Learn about game design by genre--sports, fighting, RTS, role-playing, FPS, sims, MMOG, and others Script action events using JavaScript, Visual Basic, Python, Perl, and other tools Develop and design games for wireless devices including PDAs and mobile phones Implement a testing loop Learn how to avoid mistakes and set yourself up for success